Trap
ContinuousCall of the Haunted
Archetype:
Call of the Haunted
View:
12249
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Call of the Haunted — Power Evaluation
Final Score: 55 ± 8 · Confidence: Medium
- Intrinsic: 54 · Deck: 56 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Combo enabler
Why it scores here
Call of the Haunted reliably converts a monster already in the Graveyard into a live Attack Position body, so its value comes from recursion rather than from ATK or popularity. It is a set Trap with no search and no negation, and it is destroyed by any interaction on the set card, so the score is held down by low interaction and resilience. High deck inclusion across many archetypes confirms it is a consistent staple, but per guardrail 3 that frequency does not raise the score; no combo data is supplied, so combo conversion rests on text alone.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Set Trap that needs a monster in the GY, with no search; it is live only when a GY body exists and the partner set of Mystical Space Typhoon and Book of Moon shows it is reached mainly through other cards (observed, deck partners). |
| Combo & Conversion | 45 | Text shows one revive with no extra material, body, or board width; no combos are recorded to confirm the conversion (inferred from text). |
| Resource Economy | 50 | One card spent to revive one GY monster is roughly card-neutral and refuels a GY body without a net gain (inferred from text). |
| Effect & Interaction | 20 | No negation or opponent-facing removal; the destruction clauses act only on the monster it revived and this card itself (verified from text). |
| Material Utility | 40 | The revived monster is the body and its material value depends on the target; the card adds no material of its own (inferred from text). |
| Resilience & Flexibility | 35 | Set Trap that can be removed by a single negate or trap-destruction effect before it resolves, with no redundancy in the line (inferred from text). |
| Deck-Building Efficiency | 75 | One copy in a slot, no garnet or lock, and typical copies of 1 to 3 across archetypes make it cheap to run (observed, usage statistics). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Starter/Combo enabler (secondary). Intrinsic ≈ 54, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Revives a GY monster in Attack Position from a set Trap, so the GY acts as a reusable resource
- Searchable-free but consistently included across 13 archetype homes and 125 distinct archetypes in the attached decks
- Cheap to run at 1 to 3 copies with no garnet or lock
Weaknesses
- No search, so it is live only when a suitable GY monster exists
- No opponent negation or removal; its destruction clauses only affect its own monster and itself
- One-for-one recursion with no card advantage and no combo evidence to confirm board conversion
Counters / choke points
- Negation or trap-destruction effects played in response to the set Trap before it resolves
Best use
Recursion trap that revives a GY monster in Attack Position in Recovery and Synchro-style lines. Decks: Eldlich, Pumpking, Blue-Eyes, Black Luster Soldier.
Evidence & gaps
- Verified: Revives 1 GY monster in Attack Position and destroys it when this card leaves the field, and destroys this card when that monster is destroyed (card text); Trap card with no search or negation clause (card text)
- Observed: Appears in 400 of 400 attached decks, with 1 to 3 copies per deck (deck evidence); Typical copies of 1 to 3 across 13 StatisticsCard archetype rows, 85.7% to 100% inclusion (usage statistics); Partners: Mystical Space Typhoon 54.8%, Mirror Force 46.5% (deck evidence)
- Inferred: Recursion-first role with limited interaction, from text and the absence of negation clauses; Low resilience to a single negate or trap-destruction effect, from set-Trap status
- Data gaps: no combos supplied, so combo conversion is text-only inference deck sample is 400 of 400 decks that run the card, so deck frequency reflects the sampling filter, not an unbiased meta share no rulings evidence supplied for the linked destruction clause no avg_starter_count_when_present, so deck resilience is estimated






